Myra SpiralWind

Myra appears only on the Second Floor of the Arkhan MegaDungeon.

Myra SpiralWind
Myra SpiralWind is a Necromancer, lumbering about in her chamber and doing nasty deeds... or reading a good book. She has command over some of the weaker undead mobs and is presumably responsible for raising the dead that clamber about in the first few floors of the MegaDungeon.

When players first enter her chamber, she "Awakens", shouting:

"Who dares disturb my peace and quiet!?"

Afterwards, they engage into battle with her.

Lore
Myra SpiralWind has grown acustom to living alone (Exluding the dead she's risen in her wake.). While her apparent uncle lives far lower in the dungeon, she presumes to take after herself, living quietly and at peace. She was indeed responsible for raising The First Guardian from the dead, but only as a means to keep anyone from intruding on her sanctuary (Which has obviously failed if you've fought her before.)

Despite her room being adorned in skulls and blood, most of these are in fact from a long time ago. Most of the skulls are just decoration that she's dragged up from the depths.

Tactics to fighting Myra SpiraWind
Myra Spiralwind has far less HP (About half) than the First Guardian, making her quite an easy boss to dispose of. However, due to her status as a Necromancer, she raises countless undead in her wake to fight for her... These undead can become a nuisance easily if one isn't careful..

She can also "Cast" spells. While they mostly range from poisoning to basic harming, she IS capable of casting "Smite" on players, which deals 3 direct hearts of damage. It would be wise to stay away from your teammates as this attack does have a small splash AoE around it's targeting point.


 * While fighting Solo, it's advised to simply deal with the undead first, then focus on her until more spawn.
 * In a party of two or more, some players can draw the attention of the undead she raises, giving others the time they need to dispatch of her.
 * She can barely deal damage up close, so attacking with melee is highly recommended.  Her HP is half that of the First Guardian’s, making her easy assuming one hasn’t left her Necromancy unattended…
 * Staying atop the balcony where you first come in and picking her off with arrows also makes for a good tactic, but this also leaves her to spawn numerous undead that can crowd the room.

Loot Drop
Myra SpiralWind, upon death, will drop the following:
 * Dungeon Tokens - 2 at 100% ; additional 1 at 50% ; additional 2 at 10% each
 * Gold Nugget - 5%
 * Necromantic Scroll - 1%