Ice Fiend

The Ice Fiend is a boss that only appears in the Arkhan Megadungeon.

The Ice Fiend
The Ice Fiend is the 4th boss that players will come across in the Megadungeon. Standing at nearly 3 meters tall, this creature towers over most of the enemies you may have encountered so far.

Frozen in a layer of ice and frost, it's only exposed features are it's face and arms, which appear to be horribly frostbitten. Most likely from it's existance in the frozen floors.

Lore
The Ice Fiend was believed to once be a living creature. It may very well still be one, but no one can tell because of its hostility towards living things. It's height may foretell that it was once a large creature, perhaps a Hobgoblin or a Troll. Whatever it once was, it's now a frozen shell of its former self.

Tactics to fighting the Ice Fiend
The Ice Fiend is, yet again, another step up in difficulty for players. With higher HP than the Ancient Ice Elemental and the ability to freeze players during the fight, this makes it a rather deadly encounter. Assuming one hasn't dispatched the last wave of enemies that spawns with the Ice Fiend, this battle could make or break the players attempts at descending further into the dungeon.
 * The Ice Fiend, like the Ice Elemental, is Ranged Immune.
 * Nearing the end of the fight, the Ice Fiend will enter an enraged state, effectively doubling it's damage output, but dropping it's Base Defense to 1.
 * Periodically in the fight, the Ice Fiend will freeze the nearest player, or attacking player, to it.  While frozen, Players are unable to move in any direction and their screen becomes extremely distorted.
 * A visable tactic is to use the Axeman class to widdle away past it's icy armor.  During frozen periods, the Axeman can use AoE knockbacks and Slash to keep the Ice Fiend away from them while doing damage still.  While enraged, it's recommended for all players to attack directly to dispose of the Ice Fiend before it can do any damage.

Loot Drop
The Ice Fiend, upon death, will drop the following:
 * 1 Gold Ingot at 15% per unit.
 * 3 Dungeon Tokens  at 100%; Additional 2 at 25% each; Additional 1 at 40%