Zenthirs Breath

Zenthirs Breath is the most powerful healing skill in Rumaria and can only be used with Zenthirs Branch.

Zenthirs Breath
Zenthir is one of the four guardian dieties in Rumaria. He is depicted as a tree, a sign of life and well being. As such, it is believed that Zenthir is capable of giving life to those that deserve it and offers blessings and healing to his deciples.

What has come to be called "Zenthirs Breath" is a spell that channels life into the target host, purging all sickness and illness from their body, completely restoring ones natural state back to peak condition and healing any and all wounds, fatal or not. A newfound strength is given to the one blessed with this spell, often letting them do the impossible for but a short time.

Once the spell's blessing wears off, the one whom had recieved it will feel rejuvinated and clean, ready to continue on with their life as it once was.

The Spells Abilities
Zenthirs Breath is the ultimate healing skill. The drawback is that the spell can only be cast with the legendary staff, Zenthirs Branch.

The skill has 3 phases upon being cast:
 * 1) Debuff Removal - All debuffs, both Status and Combat, are removed from all players in a radius of 25 blocks around the caster.  One only needs to be in the circle of removal at the time the cast is finished to have their stats returned to normal and their debuffs removed.
 * 2) Clairvoyance V2 - All players in a radius of 25 blocks will be restored to full health completely.  Players that are within 30 blocks of the caster will recieve Regeneration II for one minute.
 * 3) Zenthirs Blessing - All Players within a radius of 15 blocks will gain Invincibility for up to 10 seconds.  Players that have any buffs at the time will have them removed.
 * 4) Cooldown - The spell will enter it's cooldown phase of 15 minutes.  During the first 5 minutes of cooldown, however, the owner of Zenthirs Branch will be given a Weakness II debuff.  The reason is because of the life energy that was channeled into the spell, which is meant to leave the caster feeling weak for a short period.

Trivia

 * There was a debate about adding in this skill due to it's powerful effects.  This was ended when the idea of a long cooldown time would compensate it's usage.
 * There is a book somewhere in Morringburrow that talks about Zenthir in detail.